Game prototypes
in 2-4 weeks

I help studios and companies validate game mechanics before committing to full production. Fast, playable, web-based prototypes that prove your idea works.

Get in Touch

Services

Rapid Prototyping

Get a playable proof-of-concept in 2 weeks. Perfect for testing a single mechanic or validating an idea quickly.

  • One core mechanic, fully playable
  • Unity WebGL build (shareable link)
  • Basic UI and player feedback
  • Ready for internal testing

Full Prototype

4-week builds with multiple mechanics, polish, and testing infrastructure. Ready to show stakeholders or run user tests.

  • Multiple integrated mechanics
  • Polished UI and visual feedback
  • Analytics hooks for testing
  • Documentation and handoff

Design Consultation

Hourly or project-based consulting on game design, retention mechanics, and engagement systems.

  • Mechanics review and feedback
  • Progression system design
  • Retention and engagement strategy
  • Technical feasibility assessment

About

After 10 years in mobile and casino games, I'm now focused on helping studios validate ideas through rapid prototyping. I know what makes players come back, how to structure progression that feels rewarding, and how to create compelling experiences without resorting to exploitative mechanics.

Whether you're testing a mobile game concept, building corporate training experiences, or creating educational games, I can help you prove your mechanics work before you commit your full team to development.

I work primarily in Unity WebGL because it's fast to iterate on and easy to share - just send a link. No app store friction, no platform limitations. You get a playable prototype that works on any device with a browser.

What I Build

I focus on simple, web-based proof-of-concept prototypes to validate your core mechanics quickly. This means:

  • Unity WebGL only - Share a link, test immediately. No downloads, no app store approval waits
  • Single-player experiences - Focus on core mechanics without the complexity of servers or networking
  • Programmer art - Test feel and feedback, not pixels. Validate the idea before investing in visuals
  • Fast turnarounds - Get something playable in 2-4 weeks, not months

If you need polished art, animations, mobile builds, or backend systems, I can help you validate the core idea first, then you can invest in production with confidence.

Work

Professional Work

Multi-Game Portfolio: Casino Game Suite

Lead Technical Game Designer | Cocos2d-x | Millions of Users

Led full design cycle from concept to launch across multiple game titles serving millions of daily users. Primary focus on reducing friction in onboarding while maintaining engagement and teaching core mechanics efficiently.

Key Achievements

  • Led game design for 20+ titles from concept to launch, creating wireframes, prototypes, and technical documentation that guided development teams
  • Built responsive UI/UX systems and reusable components that reduced implementation time and maintained consistency across multiple games
  • Conducted player research and translated findings into design changes that improved retention metrics while maintaining positive user experience
  • Created comprehensive design documentation including system spreadsheets, analytics plans, and executive pitch decks that aligned stakeholders and clarified vision

Design Philosophy

Design starts with interactive prototypes and detailed documentation - not with final features. By creating gray box prototypes, comprehensive design docs, and conducting competitor research, I help teams visualize the experience before committing to full production. Close collaboration with art, engineering, and production ensures everyone stays aligned from concept through launch.

Personal Work

Scorefall

Solo Developer | Unity | Steam Release

A complete game demonstrating end-to-end development from concept to Steam release. Features polished progression systems, meaningful player motivation, and complete feature implementation.

Technical Highlights

  • Complete Unity game shipped to Steam
  • Progression and retention mechanics design
  • Full game loop implementation
  • Steam integration and wishlisting

Scorefall is a calm, plinko-inspired roguelite where you drop balls into a chaotic field of pegs, chase high scores, and build powerful upgrade combos as you progress through increasingly challenging rounds.

RESET

48-Hour Game Jam | Unity WebGL

A mindfulness-focused fidget timer exploring the concept of taking breaks from the grind. Demonstrates ability to create meaningful interactions under tight deadlines.

Key Features

  • Built in 48 hours during game jam
  • Wellness and mental health mechanics
  • Web-based deployment for instant access
  • Demonstrates rapid prototyping capability

A meditative idle experience about taking breaks. Tap or press E to drop eggs, press Space for magic effects. Hit the RESET button when you need a moment of calm - your safe space awaits.

Let's Work Together

Have a game idea you want to validate? Let's talk about it.

Available for new projects starting this month.

Send me a message about your project and we'll hop on a call to discuss your needs, timeline, and how I can help.